# Guild Rivalry

**Guild Rivalry** is a gameplay-layer feature that allows guild creators to **declare or truce rivalries** within protocol-native games like *Degen Rivals*. These rivalries add social tension, competitive focus, and strategic depth — and they come with **real economic impact**.

### Rivalry

A **rivalry** is a formal in-game relationship between two guilds. When a rivalry is declared:

* Both guilds are pitted against each other during quests, seasons, or tournaments
* Players in these guilds will earn and burn rewards through head-to-head matchups
* Rivalries are time-bound, and can only be initiated or ended by the **guild creator**

### Key Features

<table><thead><tr><th width="215.81817626953125">Feature</th><th>Description</th></tr></thead><tbody><tr><td> <strong>Declared In-Game</strong></td><td>Rivalries are set or resolved <strong>inside gameplay interfaces</strong></td></tr><tr><td><strong>Creator-Controlled</strong></td><td>Only <strong>guild creators</strong> can initiate or truce a rivalry</td></tr><tr><td><strong>Reward Boosted</strong></td><td>Active rivalries enable <strong>extra reward emissions</strong> for both guilds</td></tr><tr><td><strong>Score-Integrated</strong></td><td>Rivalry outcomes directly impact <a href="/pages/ssCRczVzPkZqRb7fAQ8p"><strong>Guild Score</strong></a> </td></tr></tbody></table>

{% hint style="warning" %}
**Cooldown Enforced:** Once declared or truced, rivalry status can only be changed **after 24 hours**
{% endhint %}

### Why Rivalry Matters

Adding a rival unlocks:

* **Seasonal bonus rewards** and emissions tied to head-to-head results
* **Enhanced leaderboard visibility** for outperforming your rival
* **Strategic gameplay layers** in team-based modes
* **Increased token flow** and trader engagement due to rivalry attention

{% hint style="info" %}
Rivalries encourage guilds to perform with purpose — where every match counts more.
{% endhint %}


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